Search results for "motion cue"

showing 8 items of 8 documents

The Influence of the feedback control of the hexapod platform of the SAAM dynamic driving simulator on neuromuscular dynamics of the drivers

2012

Multi sensorial cues (visual, auditory, haptic, inertial, vestibular, neuromuscular) [Ang2] play important roles to represent a proper sensation (objectively) and so a perception (subjectively as cognition) in driving simulators. Driving simulator aims at giving the sensation of driving as in a real case. For a similar situation, the driver has to react in the same way as in reality in terms of ‘self motion’. To enable this behavior, the driving simulator must enhance the virtual immersion of the subject in the driving situation. The subject has to perceive the motion of his own body in the virtual scene of the virtual car as he will have in a real car. For that reason, restituting the iner…

[PHYS.MECA.VIBR] Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph]Base de données [Informatique]Motion cueingModélisation et simulation [Informatique]Mécanique: Vibrations [Sciences de l'ingénieur]optimal controlAutomatique [Informatique]Robotique [Informatique][INFO.INFO-DB] Computer Science [cs]/Databases [cs.DB]EMG analysisdynamic driving simulatorsLQR[INFO.INFO-RB] Computer Science [cs]/Robotics [cs.RO]open loop control[MATH.MATH-OC] Mathematics [math]/Optimization and Control [math.OC]Optimisation et contrôle [Mathématique]motion sicknessInterface homme-machine [Informatique][SPI.MECA.VIBR] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph]motion cue[INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-AU] Computer Science [cs]/Automatic Control EngineeringMotion cueing motion sickness LQR optimal control EMG analysis dynamic driving simulatorsclosed loop control
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Novel approach to study the perception of animacy in dogs.

2017

Humans tend to perceive inanimate objects as animate based on simple motion cues. So far this perceptual bias has been studied mostly in humans by utilizing two-dimensional video and interactive displays. Considering its importance for survival, the perception of animacy is probably also widespread among animals, however two-dimensional displays are not necessarily the best approach to study the phenomenon in non-human species. Here we applied a novel method to study whether dogs recognize a dependent (chasing-like) movement pattern performed by inanimate agents in live demonstration. We found that dogs showed more interest toward the agents that demonstrated the chasing-like motion, compar…

Social CognitionVisionlcsh:MedicineSocial SciencesInteractive displaysMotion (physics)0302 clinical medicinePsychologySense of Agencylcsh:Sciencemedia_commonMammalsMultidisciplinaryBehavior AnimalAnimal BehaviorPhysics05 social sciencesClassical MechanicsCamerasMotion cuesMovement patternOptical EquipmentVertebratesPhysical SciencesEngineering and TechnologySensory PerceptionAnimacyPsychologyCognitive psychologyResearch ArticleSocial Psychologymedia_common.quotation_subjectEquipment050105 experimental psychology03 medical and health sciencesMotionDogsPerceptionAnimals0501 psychology and cognitive sciencesAnimal behaviorBehaviorlcsh:ROrganismsCognitive PsychologyBiology and Life SciencesAmniotesCognitive Sciencelcsh:QPerceptionZoology030217 neurology & neurosurgeryNeurosciencePloS one
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Visual scale factor for speed perception rendering in car driving simulation

2010

Speed perception is an important task that the driver must perform continuously to control his/her vehicle. It appears that many factors influence this perception: height of the point of view, field of view, realism of the environment, but also realism of audio and proprioceptive rendering. If some high-performance car driving simulators are able to render motion satisfactorily according to all these criteria, it is not always the case. As a result, speed perception is thus often under estimated, leading into producing higher speeds than in real conditions. Perceptual validity is then not good enough to study driver's behavior. To solve this problem, a technique has recently seen the light,…

driving simulationchamp de visionmotion cueing[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]restitution visuelleperception de vitesse[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]restitution du mouvement[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]speed perceptionvisual cueingoptic flowchamp de vision géométriquegeometric field of viewflux optiquefield of viewsimulation de conduite
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Feasibility Analysis For Constrained Model Predictive Control Based Motion Cueing Algorithm

2019

International audience; This paper deals with motion control for an 8-degree-of-freedom (DOF) high performance driving simulator. We formulate a constrained optimal control that defines the dynamical behavior of the system. Furthermore, the paper brings together various methodologies for addressing feasibility issues arising in implicit model predictive control-based motion cueing algorithms.The implementation of different techniques is described and discussed subsequently. Several simulations are carried out in the simulator platform. It is observed that the only technique that can provide ensured closed-loop stability by assuring feasibility over all prediction horizons is a braking law t…

0209 industrial biotechnology021103 operations researchComputer scienceDriving simulationControl (management)0211 other engineering and technologiesStability (learning theory)Driving simulator02 engineering and technologyModélisation et simulation [Informatique]Motion controlOptimal control[INFO.INFO-MO]Computer Science [cs]/Modeling and SimulationAutomatique / Robotique [Sciences de l'ingénieur]Motion (physics)[SPI.AUTO]Engineering Sciences [physics]/AutomaticModel predictive controlAcceleration020901 industrial engineering & automationMotion Cueing AlgorithmAlgorithmModel Predictive Control
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Development of a Hybrid Method to Generate Gravito-Inertial Cues for Motion Platforms in Highly Immersive Environments

2021

Motion platforms have been widely used in Virtual Reality (VR) systems for decades to simulate motion in virtual environments, and they have several applications in emerging fields such as driving assistance systems, vehicle automation and road risk management. Currently, the development of new VR immersive systems faces unique challenges to respond to the user’s requirements, such as introducing high-resolution 360° panoramic images and videos. With this type of visual information, it is much more complicated to apply the traditional methods of generating motion cues, since it is generally not possible to calculate the necessary corresponding motion properties that are needed to …

Seguretat viàriasimulatorsChemical technologyhybrid gravito-inertial cues; motion cueing algorithms; motion platform; Virtual Reality (VR); simulators; road environmentsAccelerationComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISIONroad environmentsTP1-1185BiochemistryVirtual Reality (VR)Atomic and Molecular Physics and OpticsArticleAnalytical ChemistryAutomationUser-Computer Interfacemotion platformhybrid gravito-inertial cuesComputer SimulationElectrical and Electronic EngineeringCuesInstrumentationmotion cueing algorithmsSensors
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Heuristics for solving the parameter tuning problem in motion cueing algorithms.

2017

[ES] Diversos tipos de plataformas robóticas son empleadas habitualmente para la generación de claves gravito-inerciales en simuladores. Además del control de los actuadores, dichas plataformas deben ejecutar complejos algoritmos de control conocidos como algoritmos de washout, que deben ser ajustados para que el movimiento generado sea similar al simulado. El ajuste de dichos algoritmos es complejo por el elevado número de parámetros que poseen. Además, dicho ajuste se ha venido realizando tradicionalmente de modo manual mediante evaluaciones subjetivas. En este trabajo, los autores proponen un método automático de ajuste basado en optimización heurística, métricas objetivas, y simulación …

Optimization0209 industrial biotechnologyEngineeringGeneral Computer ScienceMotion cueing algorithmsHeuristic (computer science)02 engineering and technologyTuningOptimizaciónMotion (physics)03 medical and health sciences020901 industrial engineering & automation0302 clinical medicineGenetic algorithmIn vehicleHeuristicsMotion platformsbusiness.industryRoboticsAlgoritmos de controlHeurísticasControl and Systems EngineeringAjuste de parámetrosArtificial intelligencebusinessRobóticaSimuladores030217 neurology & neurosurgerySimulationPlataformas de movimiento
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A Case Study on Vestibular Sensations in Driving Simulators.

2022

Motion platforms have been used in simulators of all types for several decades. Since it is impossible to reproduce the accelerations of a vehicle without limitations through a physically limited system (platform), it is common to use washout filters and motion cueing algorithms (MCA) to select which accelerations are reproduced and which are not. Despite the time that has passed since their development, most of these algorithms still use the classical washout algorithm. In the use of these MCAs, there is always information that is lost and, if that information is important for the purpose of the simulator (the training simulators), the result obtained by the users of that simulator will no…

Automobile DrivingSeguretat viàriaMotion SicknessSensationBiochemistryAtomic and Molecular Physics and OpticsAnalytical ChemistryMotiondriving simulator; motion platform; motion cueing algorithm; washout filter; car characterization; vestibular perceptionHumansComputer SimulationVestibule LabyrinthElectrical and Electronic EngineeringInstrumentationSensors (Basel, Switzerland)
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Pitch tilt rendering for an 8-DOF driving simulator

2015

International audience; Tilt coordination technique is used for reproducing a sustained linear acceleration in driving simulation by tilting the simulator cabin. Thus a part of gravity is interpreted as a horizontal acceleration. Between the slow rotational motion limited by the rotational perception threshold of semi-circular canals of vestibular system and the fast change of acceleration to render, the design of coupling motions of rotation and translation plays a critical role in the realism of driving simulator. We present here an experiment focusing on longitudinal accelerations rendering with pitch tilt coordination technique. Eight drivers experienced the same accelerations and decel…

driving simulationSynthèse d'image et réalité virtuelle [Informatique]vestibular system[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]Modélisation et simulation [Informatique][INFO.INFO-MO]Computer Science [cs]/Modeling and Simulation[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]Interface homme-machine [Informatique]pitch acceleration thresholdtilt coordinationPhysics::Accelerator Physics[INFO.INFO-MO] Computer Science [cs]/Modeling and Simulation[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC][INFO.INFO-HC] Computer Science [cs]/Human-Computer Interaction [cs.HC]motion cueing algorithm
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